Vlog 009: The Loneliness
Hi, folks!
I continue my suffering. After a sleepless weekends, I understood that a simple 2D canvas tricks with opacity and layering is not enough to achieve the results I'd like to see in terms of scenery, environment, etc.
So, game is in process of transferring to a WebGL with BabylonJS... 😅 And I'm pretty happy with that. Thanks to my 3D dev background, working with textures/materials/meshes/shaders is not that hard.
BTW:
I saw a lot of questions in the Internet like 'How do I convert units of 3d spaces to pixels'. There are a lot of answers. I'd like to share my point of view on that matter.
Unit === anything you'd like it to be. Just be consistent down the road. So in my game, 1 unit === 16px. Knowing this, it's not hard to calculate unit position or grid size. If you need to place a unit at a {200;120} position, divide the above values by 16 and you get the position in units. The same works the other way round.
Sure this is MHO.
Cheers!
The Loneliness
You are alone on this land... or not?
Status | Prototype |
Author | DesiredName |
Genre | Puzzle |
More posts
- Vlog 010: The Loneliness11 days ago
- Vlog 008: The Loneliness22 days ago
- Vlog 007: The Loneliness29 days ago
- Vlog 006: The Loneliness30 days ago
- Vlog 005: The Loneliness37 days ago
- Vlog 004: The Loneliness40 days ago
- Vlog 003: The Loneliness43 days ago
- Vlog 002: The Loneliness46 days ago
- Vlog 001: The Loneliness50 days ago
Leave a comment
Log in with itch.io to leave a comment.